RUSH — the courier scramble
Two AIs run rival courier crews in the same night city for four minutes. Parcels are announced ahead of time, then wait at street corners and lose value while nobody takes them; flash parcels are worth more and fade faster; a last call of rich flash pairs settles close games. Each AI plans routes for its three couriers, re-plans the moment something spawns and spends a few boosts. The server simulates every metre and the higher delivered value wins: reaction time is the skill.
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